

You can receive notification if customers fail to pay.In addition to in-game purchasing, the system will provide additional functionality that your accounting and support systems can use: If an item is time based for example, your system dictates how long that item is good for. Once a purchase is approved, it's up to you to grant and manage the items. A successful response to a purchase request will result in the user reliably getting charged and you getting positive and immediate notification of the event. With this system, the purchase is completely under your control. Using this type of integration, your game will have immediate access to new Steam users and payment methods as soon as they become available. Its purpose is to bring a common payment experience that user's are familiar with from the Steam platform into your game and allow them to easily spend their Steam wallet value on your products. Steam places no restrictions on what you sell or how you sell it nor does it preclude the use of whatever other mechanisms your game has for selling items. You can have as many or as few items as you like in your game and you can sell them one at a time or as bundled groups. It can be in-game items like weapons or ammunition, game currency like coins or gold, or even attire for your player character. It's completely up to the merchant what they want to sell. OverviewThe goal of the Steam in-game payment system is to provide an easy way for developers to sell arbitrary goods to users such that the user never has to leave the game experience. Setup instructions for the VR arcade model Setup instructions for the PC Café model (incl. PC Café Requirements and Sign Up Instructions Steamworks Virtual Conference: Steam Deck How to load and run games on the Steam Deck Dev-Kit Steamworks API Example Application (SpaceWar)ĭistributing Open Source Applications on Steamĭeveloping for Steam Deck without a Dev-Kitĭebugging Windows Games on a Steam Deck Dev-kit Steam Input Gamepad Emulation - Best PracticesĮvents and Announcements Visibility Stats Reporting Creating Bundles Across Multiple Developers/Publishers - Betaīroadcasting a Game Demo to the Steam Storeīroadcast Moderation and Adding Moderators
